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![]() Larger teams have the advantage as they can dictate the terms of suitable match criteria and trade match pairings with each other so that regardless of methodology, wins and losses keep them clustered around the top 10-20. Smaller teams must compensate by playing more matches to increase the turnover to compete with larger teams with more “churn.” The advantage comes at a price however. Captains and Co-Captains must devote hours doing the homework and eschew their own games to the extent they can handle the workload. Hypothetically, would a team member limit of lets say 25 or 40 benefit Captains in performing their duties? Would it also have a decentralizing effect fostering more varied matches? Over the past few years, teams have disappeared, through mergers or abandonment which has resulted in a consolidation limiting options for smaller players |
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![]() I speak from experience in the matter and have been around GK for a year or two. |
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![]() I think a team needs 3-4x matches per member ( based on 25 members) but that is not a linear formula that is always applicable because as the team grows, the amount needed may not scale properly. For instance, 100 games for 25 player team would mean 400 games for a 100 player team. I have seen where a team is winning matches consistently but because the wins come too far apart the volume of other team wins keeps bumping the said team down the ladder simply because more games are closing, relative to the slower team. Quantity matters too! . |
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![]() Possibly gives you some idea. What I do find is some teams just send out challenges to several teams with players who can only manage on extra game. first team to accept gets the match and the others get the dreaded msg such a player is not available challenge canceled |
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![]() What I do is to subtract inactive players. Total matches divided by active players gives a number. My claim *read theory) is the higher the number the more likely the higher ladder rank! |
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![]() Because I created an open challenge a while ago and challenged another team when the captain was online. The captain did not approve and went offline. Nota problem, this isn't fast food. But I consider it a benefit to get my matches approved quicker. Meanwhile another team accepted the offer and our two players became unavailable due to their limits. |
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![]() then you get a message saying a team has sent a challenge when you look at the challenge it isn't there anymore - all within 10 mins, it gets my goat! Dave |
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![]() If I had players with green lights right now, I would have +4 o +6 by name. I will remember that when I ever challenge your team! Open challenges can take a while to be accepted. |
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![]() 2 players per team 3 players per team 4 players per team 6 players per team 8 players per team Unlimited players per team (for the big teams) |