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bogdan1709 28-Apr-13, 09:31 » Report abuse |
easy |
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elfuego51 28-Apr-13, 12:32 » Report abuse |
Interesting.... |
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rosbro 28-Apr-13, 12:46 » Report abuse |
another solution?Thank you. |
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henderb 28-Apr-13, 12:48 » Report abuse |
Difficulty here is because not all knows that white can castle. Lacks FEN info.A chess position is not complete without all that info. That's why FEN standard exists! |
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luqq 28-Apr-13, 13:29 » Report abuse |
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thestateimin 28-Apr-13, 13:49 » Report abuse |
What idiot posted this one?Anyone who does not like to use the analyse button is screwed over. |
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pbednaruk 29-Apr-13, 04:00 » Report abuse |
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henderb 29-Apr-13, 08:50 » Report abuse |
@pbednaruk: Position is incomplete without FEN info |
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pbednaruk 29-Apr-13, 12:44 » Report abuse |
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thestateimin 05-May-13, 08:52 » Report abuse |
Bollocks.This claim that clicking on the king makes it all okay presupposes that I'll see a reason to click on the king. |
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henderb 05-May-13, 17:16 » Report abuse |
Agree with thestateiminGameknot should take care of it, and require to the puzzle creator to indicate all encastlement and en-passant captures possible. Meanwhile, we can (as creators) indicate it in the description about the puzzle. For those who need to refresh about FEN standard, please visit: en.wikipedia.org Best Wishes, Henderb |
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pbednaruk 05-May-13, 22:05 |
Comment deleted on 05-May-13, 22:05
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pbednaruk 05-May-13, 22:06 » Report abuse |
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thestateimin 06-May-13, 16:03 » Report abuse |
![]() Touch move being something that one needs to practise, and can't if we do things like you'd want us to (and yes, I am rolling my eyes at you). |
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henderb 06-May-13, 18:01 » Report abuse |
Let's be calm, pleaseHere we are concerned about that in order to solve puzzles like this one, is not fair to have hidden information, like all encastlements and en-passant captures possible. And, i think is not fair, because in a real game you know all that information, but just the board and side to move is not enough. As decribed in the wikipedia link: "The purpose of FEN is to provide all the necessary information to restart a game from a particular position." So, a chess puzzle that doesn't indicate encastlements and enpassant captures, is not a "real chess position", but a deviation of it. Best Wishes, Henderb |
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felawinkelmolen 10-May-13, 06:02 » Report abuse |
![]() 1. the user should be able (obviously) to know if castling is valid or not. He can do so because he can click on the pieces to see it 2. the user has to know about this possibility, this might be the only real problem I can see here, although I would think that most users would get this after using the site for a little bit 3. the composer of the puzzle might not want to make it too obvious that the solution involves castling, this doesn't have to mean he wants to mislead the user into thinking castling is not a possible... 4. the puzzle should be like a situation of a real game: 4a. the important think is: in a real game it is easy to know if you can castle, the same is true here 4b. the only differences are aesthetic, in a real game you know you can castle by remembering the past moves, here you know it because you can click on the king; in a real game you cannot touch the pieces while here you can. Does it really matter? I think people are over reacting |
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thestateimin 10-May-13, 10:47 » Report abuse |
No. |
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felawinkelmolen 10-May-13, 11:51 |
Comment deleted on 10-May-13, 11:52
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felawinkelmolen 10-May-13, 11:52 » Report abuse |
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thestateimin 10-May-13, 11:52 » Report abuse |
![]() And you're presuming people don't think before clicking. |
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felawinkelmolen 10-May-13, 11:55 » Report abuse |
![]() "the user has to know about this possibility, this might be the only real problem I can see here" of course I do presume people think before clicking, they have to think "I wonder if I could castle" than they click on the king to know |
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thestateimin 10-May-13, 12:12 » Report abuse |
![]() And you can't write that it's a problem and then say that it's not a problem. It either is or it isn't. So you saying it's not a problem is fine, but not if you're going to say that people can just click. That presupposes that they'd think to click and look. |
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