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utopianfragments
21-Aug-18, 16:22

GK: Adding average time per move as a mini-tournament criteria
Please consider adding average time per move as a mini-tournament criteria.

it is horrible to have a tournament full of players who play once in 3 hr and then one who plays once every 24 hr. I have mini-tournaments where almost everyone are done expect of one player with only two games finish.
Mini-tournaments are my favorite mode of playing here yet this really sucks.

Please consider it

Thank you,

Guy
ketchuplover
21-Aug-18, 18:15

Perhaps that should/could be applied to all games
utopianfragments
21-Aug-18, 22:18

there is such an option when starting a game
so i don't see why it cannot be done with the mini-tournaments, really. It is not perfect but it would be too helpful.
Gameknot.com
22-Aug-18, 10:42

When starting a new open challenge game, you can already set additional criteria for how often your opponent makes their move (click on "More options" in the right bottom corner of the new game form).

For mini-tournaments, the use of Fischer/incremental time control allows for more fine-grained control of the games speed.
utopianfragments
22-Aug-18, 10:53

well, GM, thank you for the answer but
in the mini-tournament that clearly doesn't help. I finish games often the same day they start. the time control on mini-tournaments means some of them take months!!! just because of one player.
jmh73
22-Aug-18, 14:44

mini tournament ...
... or at least a minimum time option shorter than it currently allows ... like a time control of 2 days or 3 days for that matter, the current min seems to be 3 that steps up to 5 with the time control ...
Gameknot.com
22-Aug-18, 14:55

Fischer/incremental time controls in mini-tournaments allow for as low as only 1 day added to the clock after each move.
jmh73
22-Aug-18, 15:06

i guess i don't understand fischer ... that's good to know, thanks.
utopianfragments
22-Aug-18, 23:09

yes....so if i understand YOU
there are two things:

1. most important - you think the current system is fine and you don't want to add the simple "additional criteria for how often your opponent makes their move" to mini-tournaments. then just so.

2. You think that adding only one day to a game is the solution to tournament with 11 players, 10 of them play few times every day with an average of 3-4 hr. per move and one who plays ones a day maximum with more than a day per move on time?

well

look for example at this mini-tournament: gameknot.com

most of players have finished 7 games and more, some up to 13. yet one player, fair enough he is not to blame, finished 0! nothing. remove him from there and this tournament will be done in maximum 3-4 weeks/ with him it is going to take few month

questions is - if you already agree that players, here on gameknot, like to play faster opponents, so yo have introduced the "additional criteria for how often your opponent makes their move" to a single, why not to add it to mini-tournaments?
yon_cassius
23-Aug-18, 02:21

If someone's in an 11 player m-t and the slowest person is making a move every day... they are very lucky!  

The worst part of the 11 player m-t's isn't that one person is going to be slower than everyone else, it's that you can only have games on with 4 of your opponents. If a game started with every opponent at once, the m-t (for any given player) would only last as long as it took them to finish two games with their slowest opponent.
This is why I usually prefer to stick to 5 player m-t's (3+1 >5 for preference).
utopianfragments
23-Aug-18, 03:47

true!
i guess there are reasons to have this rule. probably for people with out subscription would find themselves "full" at once. and 2nd this would mean they have 22 games which GK is trying to, fairly enough, avoid as a player can have just 10 at the same time and otherwise should subscribe.
tapanis
12-Aug-19, 09:49

Same problem here. I have several mini-tournament going on and most of them are jummed while there are some slower players within the minis. My solution is to withdraw from the mini when it seems to get jummed. This causes one month delay until I can start a new mini-tournament but it is faster than to wait for the last games to start and finish.
utopianfragments
12-Aug-19, 09:50

:) @tapanis
I used that system before, but that is really not a solution
yon_cassius
12-Aug-19, 10:17

also @tapanis
Gameknot only seems to consider the last 100 moves when stating a player's speed.
I used to play quickly (here at GK) but currently I am playing quite slowly (not necessarily any better).
If I wanted to artificially change my average time per move it would be quite easy to do (if I wanted to get into a m-t that required a certain speed of play)… but then I might revert back to slow play (hypothetically) once I was in the m-t.
Alternatively, a player might honestly join the m-t as a player of a certain speed, but then later on slow down due to circumstances beyond their control.

There is a certain other site where the average move speed is calculated based on ALL the moves a player has ever made in daily chess... but this could still be open to abuse/or a player honestly slowing down for whatever reason. And if the player has played a lot of games it is very difficult to change the average move time.

When I enter m-t's at GK I usually try to stick to the five player ones as much as possible... that way the worst that can happen is that my two games against one player take a bit longer... in an eleven player m-t (   ) you can be waiting a year and a half for your last game to even start!   (And when the slowest player DOES get a slot open... someone else who's waiting may tale it!   )
utopianfragments
12-Aug-19, 12:33

You are right but
a. of course there is no perfect solution. we can still aim for something a bit better, it works very well within a single game, so why not in m-t's? Most most most players who play fast revert back to it even if few days/weeks happenings of life turn them into relatively slower players. In my over 10 years at gameknot i met one player who moved from about 1/hr per move into 1/day per move.

b. apart of player average time per move there is How often do you play. Again, players who play slow but often will move a tournament faster than those who play once a day.

c. 5 people tournament is really the only solution now, but it seems so easy to change that, and there is something nice about being part of a larger m-t's
yon_cassius
13-Aug-19, 00:01

To me it seems like having all the games in the m-t be simultaneous (or at least to start one game against each other player) would be better - there will probably always be some players who are (significantly) slower than others in an m-t, but it wouldn't be so bad if it didn't affect when your games with other players would start.

But some of the players who enter the big m-t's don't want all of their games to start at once...

Some of the other information (average opponent rating etc) can be filtered by: all time/past 3 years/past years/past three months.

amacivn
01-Dec-19, 04:24

When
Was the last time GK introduced a new format to increase the interest into actually playing games...?
We have gimmicks ( I use tactics ) but a mini tournament with day 2 + 1 < 4 could speed up tournament play and possibly interest players who are tired of the old slow format .. or maybe 3 day flat mini tournaments, it would be nice to finish a mini tournament within 6 months ... under the format currently used 1 player has 6 matches to finish from a tournament I'm in , and doesn't look like finishing anytime soon

@ Nick ... If you enter the larger mini tournaments why wouldn't you want all 4 matches to start as quickly as possible ? It could be that the players who don't are the one's who cause the issues in the first place

I'm unsure of the work needed to introduce new formats maybe that is the real issue
yon_cassius
01-Dec-19, 08:48

@ amacivn

I'm only guessing, but "too many" games is different for each player; some people might like being in big tournaments (11 players for example), but just not want to have all the games on top of them.

Personally I (mostly) try to avoid m-t's with more than 5 players in them because I don't want to have to wait for my games to start.

Nick

P.S. I like your idea for a 2 + 1 < 4 m-t  
utopianfragments
01-Dec-19, 08:53

I still think it should be easy
to include such criteria in a m-t
if we have it in a game then why not in a m-t?

But what i really wonder is - is anyone from GK actually reads here anything


YNWA
yon_cassius
01-Dec-19, 09:10

@ 013m
It's a good idea, but the way average time per move is calculated here means it would be easy for a person to fiddle.
The average time per move is only for the last 100 moves played... so a person (if they are playing a lot of games) has the ability to radically alter their average time per move - and this isn't necessarily even something they are trying to do.

At some other site, the average time per move is calculated over ALL the (DAILY) games a player has played... but this can still give a distorted impression of how quickly they are likely to move: if a player has played many hundreds or thousands of games, it will take a long time for their average time to change... they might have played slowly in the past, but played quickly for the last 6 months... or vice versa.

Perhaps it would also require as the criterion of how many games a player has on the go...

Nick  
utopianfragments
01-Dec-19, 09:18

one can always fiddle
there is no perfect system. But at the moment m-t's are not providing many of us what they should, or could.
amacivn
01-Dec-19, 09:32

@ o13m
They do listen..or read , but they don't always respond ...

YNWA
Red4Life 😉

Nick .... it's just as easy if not easier to manipulate time on mini tournaments because of the + d , right now I'm playing somebody who moves with 1hr to go before he times out (for the last 2 weeks lol ) ... his time is now +2days as he actually moved twice in one day 😁 - I'm not bothered as he's a good guy an it's what he does ... the idea of speeding up 1 version of a mini tournament is a suggestion to run alongside the other formats ... another option if you like

I'm guessing GK get a lot of requests and can't act on them all