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evader23 21-Nov-18, 14:39 |
![]() I was looking online and more pices can be dead position is neither side can make legal moves for check mate. for example here www.alecjacobson.com would gameknots ai recognize that as dead poistion |
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yon_cassius 22-Nov-18, 08:19 |
![]() I'm guessing that GK only recognise positions as dead if it is impossible to occur... and that positions where it is possible have to be played out, unless a draw is agreed, or a situation occurs where it can be claimed. |
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![]() 2 knights cannot force a checkmate Joe it's impossible to do You can position a mate as per your board , but I've read it can be done K+P. V K +N+N In my dark past but it maybe hard to beat 50 moves |
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![]() It is not a drawn position because you can mate a "fool" king, one that deliberately (or accidentally) moves into the corner. Bishop and knight can lead to force mate also, which I believe is the most difficult. |
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evader23 16-Dec-18, 07:45 |
![]() B+N is not a dead position because you are right it can be done but like the two knight the oppoising king has to go to a corner. Knowing this I was a1ble to stave off a mate by avoiding the corners. As you said it is difficult probly next impossible the opponent know to avoid the corner |
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![]() No. GK does not allocate resources to identify drawn positions. It does not automatically apply the three repeats or 50 move rule either. A player must make a request to draw the game. K alone, KN and KB are easy automatic draws. GK notes there is insufficient material to continue. Theoretically two players could continue playing the drawn position depicted in the opening question just shy of forever. GK has game history of K vs. KR games played for many hundreds of moves, neither player invoking the 50 move rule. I once searched for GK's games of the most moves. |
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yon_cassius 16-Dec-18, 08:09 |
![]() First, the King has to be forced out of the centre of the board. Then it has to be forced into the "wrong corner" (it's been a while since I read the article): the wrong corner is one which the attacker's Bishop can't reach (checkmate can't be forced in the wrong corner, but it can occur, I think, if the defender slips up. Next, the King has to be forced into the "right corner". Then the mate occurs... From the most difficult position (that isn't stalemate, or where the defender can capture the Bishop or Knight, or move so that the attacker has to lose one of them) the mate takes 33 moves, with perfect play. Every mistake by the attacker (that doesn't lose the win) will cost them 4 moves to reset the mate attempt. |
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![]() I seriously doubt even Stockfish can mate a 1600 player with KNN. |
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![]() Check out this position: White to move and win. Having nothing much to do one afternoon about 15 years ago, I worked out how 2N vs P would win, and then tried to find how distant the knights could be and still win. The f7-knight could be on e8 or c8 and still win. If on c8, the first move may NOT be 1.Nc8xa7?? as then the game ends in a draw. From the diagram it is checkmate in I think 8 moves. |
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![]() 1.Ne5 ... (1.Nd6 is equally good) 1... Ka2 (Making a bid for freedom) 2.Nc4 ... (Shutting in the Black King. It can not escape now into mid-board) 2...a6 3.Ng6 a5 4.Nf4 a4 5.Nd3 a3 6.Nc1ch Ka1 7.Nd2 a2 8.N(either)b3# 1.Nd6 Ka2 2.Nc4 a6 3.Nf7 Ka1 4.Ne5 Ka2 5.Nd3 Ka1 6.Nc1 a5 7.Nd2 a4 8.Nb1 a3 9.Nc3 a2 10.Nb3# |