|
Have you ever asked yourself at the end of the game - even after a win - how it is that it came about? What did I do wrong? What did I do RIGHT? The winner of this game requested this annotation. The loser had made but one 'inaccuracy' according to the GK Engine. So how had the game tilted so far in one side's favour as to compel resignation by the other? Let us see... |
|
1. e4 c5 2. Nf3 d6 3. Bb5+
|
An alternative to the far more common 3.d4 that is becoming very popular in recent years, even at the top levels of the game. World Champions, M Carlsen and G. Kasparov have both played it several times. |
2 comments
|
|
|
3... Bd7
|
There is nothing wrong with interposing a knight at d7 or c6, but this just about forces White to exchange, or lose time. |
2 comments
|
|
|
4. Bxd7+ Qxd7
|
Artificial-looking, but I do believe it is the better recapture. The knight will be developed more actively at c6. So far, this position has been reached in M. Carlsen vs Hi Nakamura on at least 3 occasions I know of. You can't get a better endorsement than that! |
2 comments
|
|
|
5. O-O
|
Also popular is 5.c4, taking control of d5. |
2 comments
|
|
|
5... Nc6 6. d4
|
(!?) Instead, 6.c3 or 6.c4 are far more often played. This pawn thrust seems to revert to more classical lines of the Open Sicilian. I wonder what difference the absence of light-square bishops will make? |
2 comments
|
|
|
6... cxd4 7. Nxd4 Nf6
|
For all the world as if 3.Bb5ch never happened! |
3 comments
|
|
|
8. Nc3
|
The e-pawn requires protection, and this knight development seems to be the 'thematic' method. But in this position, 8.Re1 is far more the popular move. I'm not sure why... Might have to come back to this. |
3 comments
|
|
|
8... g6
|
Also to be considered was 8...e6. Black is playing a kind of Dragon Defence. That seems to be a very reasonable approach, as the absence of his king's bishop obviates any kind of Porcupine Attack from White. |
2 comments
|
|
|
9. f4
|
According to the GK World Database, 9 different moves have been tried here, only one of which (9.Re1) having a positive score. But all the numbers are small - statistically insignificant; in 11 games, 9.Re1 has scored 5 wins, 6 draws and 2 losses. White's pawn thrust is even: 1 win, 1 draw, 1 loss. Anyone's game. The move at least LOOKS thematic. |
1 comment
|
|
|
9... Bg7 10. Nxc6
|
(?!) It is hard to understand White's reasoning here. He has a fairly aggressive set-up, but presumably found it hard to figure upon a plan. The game even up to here, the GK Engine's evaluation begins to trend in Black's favour. Preferable seems almost any move to keep the knight on the board: 10.Nf3 or Nb3. |
3 comments
|
|
|
10... Qxc6
|
The right recapture. One might be tempted to retake with the pawn, for a nice, solid structure. But after 10...Qxc6, Black begins to place White's centre under considerable pressure.... |

|
|
|
11. e5
|
(?) ... and it cracks at once. This is the move the GK engine calls an 'inaccuracy'. Preferable seems 11.Qf3 or maybe 11.Qd3. From here on the game definitely leans in Black's favour. |
2 comments
|
|
|
11... dxe5 12. fxe5 Nd7
|
Two pieces attack e5; none defend. Surely the e-pawn is lost, and with it, White's centre. |
1 comment
|
|
|
13. Qd5
|
(?!) It is possible that White was taken by some beguiling tactical features here: the immediate threat Qxf7ch, and the possibility of a knight-fork on c7 after the exchange on d5. Mirages: they disappear like smoke in a move or two. A much stronger bid for counter-play called for the delayed development of the bishop: 13.Bf4! Nxe5 14.Re1 Qc5ch 15.Kh1 Nc6 16.Ne4 Qb6 17.Nd6ch Kf8 18.Ne4. The displacement of Black's King would be at least partial recompense for the lost pawn and vacant centre. |
2 comments
|
|
|
13... Qxd5
|
(?!) The obvious response, but the GK engine (rightly) prefers 13...Nxe5!, incidentally protecting f7, as well as winning the loose pawn at once. |

|
|
|
14. Nxd5 Rc8
|
(?!) So 'obvious' as to be played almost by reflex. Yet Black could have picked up the loose pawn at once and covered c7 at the same time: 14...Bxe5! |
1 comment
|
|
|
15. c3
|
(?) Assuming that the attacked c-pawn 'had' to be defended. But White could still have drummed up some counter-play here, at the same time freeing his Q-side: 15.Bg5! ... and now: [a] 15...Rxc2? 16.Rac1 (Bxe7!?) ... Rxc1 17.Rxc1 Nxe5 18.Rc7! 0-0! 19.Nxe7ch =; [b] 15... e6! 16.Nf6ch Bxf6 17.exf6 Rxc2 18.Rac1 Rxc1 19.Rxc1 Kd8! - and although Black retains the edge, White is still in the game. |
1 comment
|
|
|
15... Bxe5
|
As the c7-square is covered, and there is no fear of a knight-fork, Black might as well have played the more 'natural' 15...Nxe5. This would have placed the knight on a very fine 'point of departure' for further adventures, the bishop being already quite well placed on g7. Possibly Black was concerned about 15...Nxe5 16.Bf4, but that might have been met by 16...e6 17.Rae1 Nd3! Further, 16.Bg5 would have been effectively met by 16...f6. |
1 comment
|
|
|
16. Bh6
|
Stymies Black's castling, though the bishop is otherwise out of play, here. Possibly 16.Be3 was worth considering. At this point, the game already has the appearance that Black is rather more than a pawn ahead. White is reliant on piece play, but has few targets to aim at, and practically no strong points near the centre upon which to anchor his minor pieces. Black has a mobile K-side majority that ought alone to be the game-winner. |
1 comment
|
|
|
16... e6
|
(!?) I would possibly have preferred 16...f6! here, anchoring the bishop at its outpost, providing the king with the f7-square, and threatening to lock up the White bishop by ...g5. After 16...f6 17.Rae1 ... Black does best with 17...Kf7! as 17...g5? 18.Bg7 Rg8 19.Bxf6! and White escapes ... with an edge! |
2 comments
|
|
|