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17. Nf3
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The knight has a good-looking home on e5 now that the f-pawn for black is on the g-file. |

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17... Rae8
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Threatening Rxe3, but white still has... |

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18. Ne5
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Ne5. And taking the knight gives white a protected passed pawn on e5. |

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18... Nh7
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With the idea of g5 on the next move, undoubling the black pawns and gaining a bit of counterplay. White's response is good and practically forced, but sends the game into a very complicated state. |

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19. Nxg6
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!? The best try for an advantage. White wins a pawn, but with the knight off of the e-file, black has some counterplay. |

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19... Rxe3
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! This is the move that gives black the most chances. Saving the Rf8 with Rf7 just leaves white up a pawn with the better game. |

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20. Nxf8
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Prove it! Says white. |

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20... Nhxf8
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Well, black has sacced the exchange in order to get his pieces mobile, and all five of them are pointing towards the white king. White has to defend accurately now, as black gets some chances for the exchange. |

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21. Kg2
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?! Prevents Rxh3, but I'm not sure this is the best move in the position. Worth considering are Ne2 and Rf3. |
1 comment
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21... Bxf4
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Winning back a pawn and opening more lines towards the suddenly exposed white king. |

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22. Rf3
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Maybe a move too late. The king has little business on g2, and black is under no obligation to swap rooks at this point. |

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22... Ne6
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A solid move, getting the knight into the fray while overprotecting the bishop, the g5 square, and threatening to take on d4. |

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23. Ne2
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White is threatening exchanges instead of making them... giving black plenty of chances. |
1 comment
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23... g5
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Now this move contains a lot of tactical threats.
*This* is my goal when behind -- make the position more complicated and see how the opponent responds. |

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24. Nxf4
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? Losing the bishop. Black can recapture on f4 with check, forcing white to either give back the exchange or lose the bishop. |
1 comment
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24... Nxf4+ 25. Kf1
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Rxf4 runs into Qxf4, and white loses even more material in order to avoid mate. |

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25... Rxf3+
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Suddenly, black is exchanging off WHITE's pieces! |

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26. Qxf3 gxh4
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Securing a material advantage that will win black the game. Two knights and a pawn for a rook is a winning advantage. As black's pieces are more active to boot, the end is near.
Notice that chess isn't lost with one bad move or one mistake (err... often, anyway), it's whoever makes the worst and/or the last mistake. |
1 comment
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27. Re1 Nf6
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Preventing the rook from penetrating and preparing to stifle any chance for counterplay with Ne4. |

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28. Re6
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I thought Re5 was a better move here. I could win the exchange now with Nxe6, but I thought it was better to play... |
1 comment
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