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65... Kd5 66. Kd2
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Again, maintain the opposition. |
1 comment
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66... Kc4 67. Kc2
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Once again Black must retreat or advance the pawn. |

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67... Kd5 68. Kd3 Ke5 69. Ke2
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White is maintaining the opposition. |
1 comment
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69... Ke4 70. Kd2 Ke5 71. Kd3 Kd5 72. Kd2 Kc4 73. Kc2
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Black can't make progress. |

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73... d3+
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Advances the pawn, and the same pattern repeats itself. |

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74. Kd2 Kd4 75. Kd1
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The key move. White can oppose Black's king. |
1 comment
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75... Kc3 76. Kc1 d2+
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Only way to progress, but... |

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77. Kd1
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Now the game is declared drawn. Either Black stalemates or loses the pawn, a draw in either case. Moral of the game for beginners is if you are too aggressive in trying to win, you risk fighting for a draw at best. Also instructive for beginners is how Black compensated for pawn structure weaknesses that were not as severe as one would think with activity. A draw was a fitting result. |
5 comments
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