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12... Nxd5 13. Nxd5 exd5 14. dxe5 Nxe5
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14 moves and you can almost say we're in an endgame. Not the typical stuff you'd see in a d4 opening. That being said, I asses the position to be better for black, but not in such a manner that I'm going to sit in a corner and cry about it. 14. dxe5 Nxe5 15.O-O-O is what I guessed would happen during these moves at first as it seems most logical. A possible continuation could be for example 15. Nc4 ( preparing for moves such as Qb4 ) 16. e4 dxe4 ( pushing loses material, if ignored I could play Rh1e1 and with that prepare to take ). 17. Qxc4 exf3 18. Qg4+ 19.Qd7 Qxf3. Of course the variation alters slightly depending on how black plays, but I don't see any issues here. |
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15. Nxe5
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Although I a first planned on O-O-O this accelerates things into an endgame. I calculate the following sequence: 15. Nxe5 Qxe5 16. O-O-O with a very even position. The position is slightly better for black, but it seems very drawish. I can't see of any good way for either side to really gain an edge here. g2 is slightly weaker than g7 and black has slightly more space in the center, but that's the only issues that white is facing. |
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15... Qxe5 16. O-O-O
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The predicted sequence of moves. The score is probably -0.30 according to computers considering how they value space advantage ( I haven't actually checked this, it's an estimate ). I think an eventual pawn push to d4 is something I have to be wary of, but not at the moment because I do still have a check with Qg4, which would also target the d4 square, thus not losing any material. I'm not sure if black has enough time to move his king out of the way and then play d4. |

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16... Rhe8
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Aiming for the e3 pawn. A simple, but effective plan which makes d4 a possibility in the future. Let's say white makes a hypothetical Rh1f1 move. Then a possible sequence could be 17. Rh1f1 d4 18. Qg4+ Kb8 19. Rxd4 Qxe3+. Material will still be even, but I'd be lying if I said that the queen on e3 wouldn't be annoying. Of course there are other variations there, but you catch the drift. It's about time for white to think this trough. What type of endgame do I want to reach and how do I reach it. What type of endgame gives me the best chances for a positive result? |

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17. Rhf1
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made this move hypothetically in my mind last move and found out that it didn't really work. I left my ongoing games for a few days to go do some other stuff, came back, stared at this board and suddenly realised that the only idea why my idea didn't really work that well was because i assumed Qg4+ is into this somehow. However it hit me that this might not be the case. This is something which is said on a regular basis to me, I usually find the right move in a position and then write it off as a possibility for an inferior alternative. Rh1f1 is played under the assumption that defending e3 in the near future will prove too difficult. Therefore I'm willing to let it go if I get the right sort of compensation or can regain the pawn somehow. I calculate: 17. Rh1f1 Qxe3 18. Qxe3 Rxe3 19.Rf7 after which black can't defend both the d5 and g7 pawn so one will most definitely fall. Black doesn't have to take on e3, however I do think it's arguably the move that keeps the most pressure on the position. |
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17... Rd7
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I report my thinking behind every move to bigpeta as it helps him understand my thought process, which leads to more efficient teaching. He agreed on my idea that after 17. Rh1f1 Qxe3 18. Qxe3 Rxe3 19. Rf7 the position is equal. He plays Rd7 to undermine this idea. I hadn't actually considered this move, but it seems strong. Maybe even slightly stronger then my anticipated response. At this point I'm not sure what my reply is going to be, especially since endgames are my Achilles heel so to speak. I notice that his rook and king are nicely lined up, so ideas of Qg4 pop up, but that forfeits the pawn on e3. I'm not sure I want to defend e3 with a rook though, since it feels like black would just simply line up his pieces and eventually go for it. |
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18. Kb1
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I find this move. It doesn't do much except get my king out of the c1-h5 diagonal which could complicate things. This looks like it loses a pawn, but it actually doesn't after 18. Kb1 Qxe3 19. Qxe3 Rxe3 20. Rf8+ Rd8 21. Rxd8 Kxd8 22. Rxd5 regaining the pawn. Black's king will be more centralized/active, and the g2 pawn is a reason for slight concern, but I think white can probably draw this given correct play. That being said, I had the bad premonition that bigpeta wouldn't go for that variation. He's sure to analyze the most out of my weaker endgame skills, that much I'm sure of. |
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18... b6
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As GM Ben Finegold would say in some of his youtube videos: Make Luft not war. This move does exactly that, it creates a flight square for the king and prepares c5 and a5 ideas. There's little White can do to prevent it. |

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19. Rd3
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This move defends e3. I'm pretty sure there must be some better, more challenging move out there, but I can't find it. I guess the plan for white and black here is to move the pawns on the queenside of the board. The anticipated response is c5. |

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19... Kb7
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Moving his king out of the diagonal, making it slightly more active by giving it the possibility to move to c6 and possibly preparing c5. |

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20. Qd2
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I can't just turtle up all game, this puts the pawn on d5 under pressure while still keeping 2 defenders on my e3 pawn. |

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20... Qe6
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Protecting the rook in case of e4 or c4 ideas I suppose. |

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21. c4
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I think c4 is needed to get some progress here. dxc4 obviously loses material. Putting the queen on the b1-h7 diagonal is something i can just move out of. and pushing probably gets met by exd4 Qxc4. After which white may have an isolated pawn, but it's very difficult to take advantage of since there are no pawn majorities on either side. c6 is also a possible move, which is what I'm anticipating to be played by peta. I think I'll just capture on d4 if that move were to be played. |
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21... d4
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Probably the best response for reasons which I already stated in the previous move. |

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22. Rxd4
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I didn't consider this at first as I was only looking at exd4 Qxc4, but it hit me that there might be something better for white here. Black can't play something like 22. ... Qxe3 because it gets met by 23. Qxe3 Rxe3 24. Rxd7. The variation which I anticipated is 22. Rxd4 Rxd4 23. Qxd4 Qxe3 ( winning back the pawn ) 24. Qxe3 Rxe3. After that Black's rook is more active, but after for example 25. Rf2 it doesn't look bad for white. A b3 move can follow to defend c4 if he were to aim for it. |

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22... Rxd4 23. Qxd4
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Better was exd4 because of Qg6 which I missed. I hate to admit it, but my calculation skills go downhill as there are less and less pieces on the board. It comes from my lack of endgame studies. It's why I usually try and end a game before it reaches the endgame. |
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23... Qg6+
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I missed this variation. I actually looked at this, but didn't notice that the g2 pawn is hanging. Kc1 Qxg2 equalizes the pawns, but what does white play after that to defend both the e3 and the h3 pawn? It looks like I may have messed up. There's still Rf7 after Qg2 which gives some play, but I'm pretty sure White's going to play with a pawn down the rest of the game. Luckily 1 pawn can still lead to a draw in this day and age granted that the correct circumstances are met. |

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24. Kc1
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Better then Ka1 in my opinion. After Qxg2 my rook is targeted and I'd like to move it to f7. If my king is on a1 then that's impossible because of Qh1+ which leads to a forced checkmate in 2 after 25. ... Qh1+ 26. Rf1 Qxf1 . 27. Qd1 Qxd1++ |

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24... Qxg2 25. Rf7
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If the pawn on h3 is to fall then I can temporarily equalise the material. Checks along the lines of Qd5+ can also quickly escalate if he were to play carelessly. |

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25... Qxh3 26. Rxg7
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Capturing material. He can win the pawn on e3, however doing so isn't easy. Rxe3 gets met with Qd5+. After that black can only go to the 8th rank after which I can play Rg8+ In the best case it's checkmate, in the worst case he loses his queen for my rook. If the pawn on e3 falls because of Qxe3+ then after trading queens i can capture on h3 to equalize material. He can put my king in check a few times, but it can easily escape and defend my 3 pawns leading to a more or less equal endgame again. Because of the variations I just mentioned, capturing the pawn on e3 currently isn't very appealing. That being said, Black's position is still favorable. |

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